Wednesday March 1, 2017 11:22 am PST by Juli Clover. Luckey said Oculus Rift support for the Mac was 'up to Apple,' and that the company needed to 'prioritize higher-end GPUs.' If Apple builds.
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Oculus Rift disappointed Mac owners everywhere when they announced they were not going to support Macs on day 1, if ever.
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There is no FirePro D500 available by itself in Windows, (only installed in a Mac Pro running Windows) so they appear to have ignored that as an Option. It is certainly powerful enough, and its Drivers should be similar to comparable AMD cards, so it should not be a lot of work to support it.
I suggest you contact them and suggest they 'get with the Program' and include all the excellent Mac Pro late 2013 graphics card as an 'out-of-the-box' option. They are being extremely shortsighted to ignore them, as the Mac Pro has good market penetration in Academic environments.
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Rift For Mac 2017 Download
AMD may also be interested to hear that their high-end Mac Pro cards are not being considered as valid options for Oculus Rift. Perhaps they can apply some pressure as well.
Jan 9, 2016 7:47 AM